A question that is asked frequently in the NHL 13 community is, “What is the best EASHL player build?”. Everyone wants to know how they can build that perfect EASHL player that will fit into your offensive defensive strategies and lead you to victory.
Of course, the answer will be different for each position but here is a guide that will give you an advantage on the competition.
The goal(hockey pun) of this post is to guide you through the process of creating and developing your NHL 13 EASHL pro. This is a work in progress and I will be continually updating it as new information becomes known. I encourage you to check back once in awhile to see what new tips/strategies have been added. If you have something you want added just leave it in a comment!
Without further ado…
Height and Weight
From what I understand, your height and weight affect your agility, speed, acceleration, and checking attributes(possibly strength as well). The optimal height and weight for a player is around 5’9 – 6’0 and 170-200lbs. I always make my players around 5’11 or 6’0 feet tall and between 185-190lbs. A bigger player will be more effective at handing out bone crushing hits but will lack in acceleration and agility.
In NHL 13, acceleration, speed, and agility are so important that I can’t see a giant player being very effective; on the other hand, this will all depend on what your role is on your team.
NHL 13 EASHL Player Attribute Listing and Descriptions
These descriptions are taken from the EA Sports NHL Forums where they were posted by a moderator who wrote them based on an email from a developer for NHL 12. The post was last updated December 19th, 2012 – after NHL 13 was released. They should all be accurate descriptions for NHL 13.
Deking: Self explanatory
Hand-Eye: This increases the likelihood that your player will do a bat in goal, or bat down, also attempt deflections and helps with receiving hard passes. Also this helps with being able to connect with one timers and the accuracy of those shots. I play D with 99 accuracy but my Hand eye is low, so my one timers often miss or aren’t where I’m aiming. Also affects pass reception.
Off. Awareness: This does apply for human skaters, but it’s more of a modifier. It helps with passing and shooting
Passing: This affects the teammates pass reception, so they can receive the pass better. If you want to increase your own pass reception then increase Hand eye. Also affects passing accuracy.
Puck Control: How easy/difficult it is to get the puck away from you after a poke/sticklift/hit
Slap Shot Accuracy: Self explanatory
Slap Shot Power: Self explanatory
Wrist Shot Accuracy: Self explanatory
Wrist Shot Power: Self explanatory
Aggressiveness: Affects only intimidation
Body Checking: How good your hits are
Def. Awareness: It increases the likelihood of intercepting passes, so to stop cross crease passes you need to be in the passing lane but also have good defensive awareness.
Discipline: Helps avoid 5 minute majors the most. Especially those 5min + 10min game misconducts for hitting from behind.
Faceoffs: Self explanatory
Fighting Skill: How good you are in fights.
Shot Blocking: Affects which kind of block you will do, and how fast you get up after blocking.
Stick Checking: Poke checking and stick lifting. Avoiding tripping calls.
Acceleration: Self explanatory
Balance: Does this affect how easy fall down when “skating in circles” or is it only withstanding checking?
Unsure if you will notice much difference “skating in circles” because we added that as a punishment system for doing it. If you did it enough you should always fall, so maxing out balance wouldn’t change that. On the other hand, balance does matter when throwing and receiving hits, to stay on your feet. Also while in puck protect you will be less likely to lose an edge and fall.
Durability: Avoid injuries
Endurance: Self explanatory
Speed: Top speed
Strength: Affects being able to pin a guy to the boards, or escape boardplay. Modifier on shot power and hitting power and punching power in fights
- How far out the goalie comes to challenge (CPU)
- Quickness reacting to a pass (CPU)
- Does not control the angle at which your goalie faces while reacting to shots or moving side to side (This was a question asked by a community member regarding human control)
Breakaway: Modifies save ability on breakaways only (essentially a modifier that is equally factored along with Agility as well as Glove High, Blocker Low, Five Hole, etc.
-Quickness making saves to the respective regions above and reduces error
-Goalie pass and clearance strength, accuracy, and reduces the chance in flubbing a pass
- Likelihood of the goalie attempting a poke check (CPU only)
- Does not affect the accuracy of a Human goalie poke check
- How often the goalie gives up a rebound and how big the rebounds are. The higher the stats, the less likely there will be a rebound, and if so the more likely it will be a smaller rebound.
- How quickly the goalie gets up when after being down
- Applicable to any time the goalie is trying to get up, whether it be from butterfly, from his side or butt, or if he was knocked down from a collision
Aggressiveness: How aggressively he comes out to cut down angle (CPU)
- How fast can goalie perform save, including transitions from one save to another
- combines with region attributes (5-hole, glove high, glove low, stick high, stick low)
- Acceleration moving around the crease whether on his feet or in butterfly
Durability: Not used in game because goalies do not get injured currently (CPU simming only)
Endurance: Not used in game (CPU simming only)
- Speed moving in the crease and when free skating
- Like Speed as a skater, goalie speed determines the goalie’s top end speed while moving
Vision: Having a higher rating will reduce the goalie’s screened value, which helps determine how well he can track the puck in traffic and will reduce the frequency of the goalie dropping into butterfly when screened
- The taller a goalie, the more likely he is to delay his save reaction
- A factor in how fast the goalie can get up to his feet from the on the ice poses (on butt, side, back, etc).
- Taller goalies cannot decelerate as quickly as shorter goalies
- Height range that is actually used in gameplay for your Pro is between 5’8” and 6’10”
Goalie Weight: Does not apply in gameplay
It is nice to FINALLY know what offensive and defensive awareness do. I literally always told myself that my player didn’t need awareness because I am a human and I have awareness. Now we know that we should be spending points on these attributes.
If you are like me and were unaware of these descriptions until now. It may be time to go back to the drawing board and re-do your players attributes.
In-case you are unaware how to re-do your EASHL player’s attributes. Simply go into your edit attributes menu and press “X”(on Xbox) and change your player type, this will reset your attribute levels back to default and give you all your earned points to spend again. Now you can choose your preferred player type and experiment with different combinations. Have fun!
Choosing The Right Stick Flex and Curve
Stick Flex directly affects the accuracy and the power of your shot. The bonus that your stick gives depends on the height and weight of your player. Bigger and stronger players may prefer a stiffer flex for maximum shot power and durability; on the other hand, smaller players may prefer a lighter flexible shaft for shooting and puck handling.
Sticks Come in 4 Different Flex Options:
80 Whip Flex – Increases wrist shot Accuracy but decreases slap shot accuracy
90 Regular Flex – A good balance between power and accuracy
100 Stiff Flex – More powerful slap shot but decreased wrist shot accuracy
110 Pro Stiff Flex – Maximum slap shot power and decreased accuracy
Depending on your height and weight the ideal stick flex for you should be fairly evident. I have posted a picture below with my own players ideal flex – my player is 6 feet tall and 188lbs.
Next, you will need to choose the curve of your blade. This bonus is completely independent from your attributes(height and weight have no affect on it).
Curves are classified as either heel, mid, or toe. The curve will affect the trajectory of your shot. Maximum curvature(Mid Toe Closed in this case) is great for wrist shot accuracy and lifting the puck top shelf; but will be unpredictable and less accurate on slap shots. Below are the curve bonuses for each of the 4 options.
Mid Toe, Closed:
Heel, Slightly Open
Personally, I chose to go with Mid, Neutral. A solid balance between shot power and accuracy.
Player Types and Their Skill Attribute Caps:
Each player type has different caps for every attribute. For example, a sniper will be able to get a better shot than a grinder or tough guy; on the other hand, a tough guy will be able to get higher checking and strength attributes.
I have taken the player type attribute caps and created this graph for better readability. The number in the brackets is the cap WITH +9 boost added(maximum boosted cap). I hope this graph helps at least one person!
That should help you choose the player type that best suits your position. For example, look closely to the face-off caps for each player type. Only the Grinder and Two-Way Forward can get their faceoff attribute as high as 87(before boosts). This almost forces you to choose one of those two player types as a centerman. Unless you want to lose face-offs.
If after studying that graph you are STILL unsure what player type is best for you. You’re in luck! Each player type was modeled after a combination of two NHL players that EA Sports decided were elite players in their respective player type.
Playmaker based on Henrik Sedin and Pavel Datsyuk
Sniper based on Steven Stamkos and Alexander Ovechkin
Power Forward based on Milan Lucic and Bobby Ryan
Two Way Forward based on Patrice Bergeron and Ryan Kesler
Grinder based on Ryan Callahan and Jannik Hansen
Tough Guy Forward based on George Parros
Defensive Defenceman based on Zdeno Chara and Willie Mitchell
Offensive Defenceman based on Erik Karlsson and Kris Letang
Two Way Defenseman based on Nicklas Lidstrom and Dan Hamhuis
Tough Guy Defenseman based on Wade Brookbank
There you have it. If one of those players is who you want your player to be like then go with the player type that was modeled after them! Easy peasy.
General EASHL Player Build Tips
Here are some General tips/suggestions for building your EASHL player.
- Increase speed, agility, and acceleration as much as you can! Put boosts on them as well
- Getting knocked down easily? Increase balance
- A giant Tough Guy build that crushes skulls is very tempting but at the elite level you will get burned
- Remember you can edit a separate player for each position – create one tough guy just for fun(everyone loves to crush skulls once in awhile)
- Checking is NOT worth the XP cost passed 75-ish(my opinion)
- Not scoring one timers even though your accuracy is high? Raise your hand eye attribute as well! It affects one timer accuracy
- Defensive and Offensive awareness DO matter – don’t neglect them
Have a tip that you don’t see above? Leave it in a comment!
I will end this NHL 13 EASHL player build guide with a video/commentary of my own player build in case anyone is interested. Thanks for reading and hope you enjoyed the guide. Remember this is an on-going project, so don’t forget to check back occasionally.
Until next time, keep on Grinding!